OpenGL - Reference Manual.pdf

OpenGL - Reference Manual PDF

Dave Shreiner

OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and colon images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of ail tore OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. It features coverage of cube-mapped textures, multisampling, depth texturesand shadowing, multitexturing, and register combiners. In addition, this book documents ail OpenGL Utility Library functions (GLU 1.3) and theOpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:• A description of the commands parameters• The commands effect on rendering and how OpenGLs state is modified• Examples• References to related functions• Errors generated by each functionThis book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of theArchitecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

Programming Guide :: CUDA Toolkit Documentation The reference manual lists all the various functions used to copy memory between linear memory allocated with cudaMalloc(), linear memory allocated with cudaMallocPitch() or cudaMalloc3D(), CUDA arrays, and memory allocated for variables declared in global or constant memory space.

6.89 MB Taille du fichier
9780321173836 ISBN
Libre PRIX
OpenGL - Reference Manual.pdf

Technik

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